The staff door's UV map was quite easy to do baring in mind only one of its faces is showing in the scene and its still in straight mode. The push pad and sign are larger than the door because I'm not sure what textures to do for them yet whilst the door part will just be basic wood:
The doorway was a little more difficult as its in smooth mode but obviously I converted it to straight mode whilst making the UV map. But when you go back it can cause a lot of distortion. Luckily I plan to have this part of scene have a smooth and rather basic wood texture:




No comments:
Post a Comment