Other objects in the scene that I textured using maya materials soley include the metal bar on the bar, the window, the bowls containing the lemons, the soda fount and parts of the beers pump. (The glasses and bottles are green because i have 'emit specular' setting un-checked on these screenshots:
The bar was just a simple dark brown phong material. I went for a quite dulled out colour, as to not draw too much attention to it:
For the bowl a good way to create a pottery shine in maya is to use the blinn material. I editing the settings as to not allow too much shine and so it looked like varnished painted pottery. I went for this blue colour just as little more variation to the colour of the 'woody' scene surrounding it:
I applied a light grey metallic phong material to the pipework on the soda fount and the tap on the beer pump. The bottom of the soda fount, the tap of the soda fount and the drain of the beer pump are shaded with blinn materials of different shades of grey (with slightly different setting depending on there material). The soda fount's tips are shaded with black lamberts as its just made of plain, dulled out black plastic:
The window has a simple black phong material applied to it as it is made of metal:




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